Directly across from it is a small restaurant run by Mattbee. Here you'll find a memoryġ9/22 - Head straight up the market street until you reach the large holographic statue. Once inside jump on top of the neon sign above the couch and then into the crawlspace. Jump onto the awning nearby, and then up higher via the AC unit to reach this memory.ġ8/22 - Enter the Barbershop that's across the road from the robot sleeping on the couch. You'll know you're in the right location if you see a robot sweeping. If you try to interact with this memory before talking to Zbaltazar then b-12 will not want to talk.Ĭhapter 10: Midtown - 1 Big Memory/6 Small MemoriesĤ/5 - This is story related and cannot be missed.ġ6/22 - After climbing the steps from the train station and passing through the fence immediately look to your right to see a small house with a memory in it.ġ7/22 - Travel to the alleyway behind the club. Chapter 9: Antvillage - 1 Big Memory/1 Small Memoryģ/5 - This is story related and cannot be missed.ġ5/22 - After B-12 is operational again hop back down the anthill until you reach the robot relaxing on the couch watching TV. To progress forward we'd turn to the right but instead turn left and look for additional pipes to leap to. Follow this path to reach this memory.ġ4/22 - Continue through the Sewers until after being chased by Zurks in the large hallway with eyes you leap down onto a metal pipe. Look for a tunnel to the left filled with Zurk pods, kill them all, and head into the passageway to see a tunnel you can leap into. Walk through the fleshy tunnel until you get to more Zurk pods. After you talk with him look for the mannequin Chapter 8: The Sewers - 2 Small Memoriesġ3/22 - Continue through the Sewers until Momo tells you to go on ahead. Head forward and make your way through a gap in the fence to find this memory around the corner.ġ2/22 - This memory can be found on the ground floor of Doc's house. Once at the top of the pipes you'll be able to head to the left with what looks like a dead end in-front of you.
Travel to the left and you'll see this Memory.ġ1/22 - After the Zurk chase sequence you'll be limping for a bit and then able to climb up a series of pipes. On the floor with the door you can hack to unleash the Zurk's keep walking forward and hop over a barrier to find this memory.ġ0/22 - After Seamus lets you into the new part of town continue forward until you reach a T intersection. At one point you'll enter and begin ascending a building.
Chapter 5: Rooftops - 1 Big Memory/2 Small MemoriesĢ/5 - This is story related and cannot be missed.Ĩ/22 - After slipping by the first two Zurk encounters this memory will be directly in your path.ĩ/22 - Continue through the level. Once you reach the top of the steps look immediately to your left and you'll see the memory. Scratch the door to be let in and ascend the steps inside. After taking a left and then a right you'll see a door with schematics on it. Climb up to the top of this dead-end side street to find robot graffiti.ħ/22 - From the Starting Area return down the stairs from where you came and walk past the Bar.
There are four vending machines in total Two can be found in the streets of The Slums, one can be found on a rooftop, and one can be found on a hidden balcony directly above the Robot watching TV down the street from Grandma's Clothing.Ħ/22 - From the Starting Area head down the stairs to your left and then immediately into the first alley on the left.
Energy drinks can be obtained from the four powered vending machines around The Slums. Trade three Energy Drink with the Robot in the Marketplace for this memory to be revealed. Then leap across the gap to the building directly to your right and make your way to the highest roof.Ģ/22 - From the Starting Area go down the stairs to the right. Go to the area with the two robots at the trash fire and climb up the corner of the building to the roof. As The Slums is also a non-linear part of the game the area where you first translate a Robot's speech, in the lit part of town where the praying robots are, will be referred to as the Starting Area as a point of reference.ġ/22 - From the Starting Area you'll want to climb up the building directly to your right. Chapter 4/6: The Slums - 7 Small MemoriesĬhapters 4 and 6 take place in the same location, The Slums, there's no change in the memories whether you visit here in Chapter 4 or Chapter 6 so this section has been grouped together.